南强小屋 Design By 杰米
这个python的小案例是五子棋游戏的实现,在这个案例中,我们可以实现五子棋游戏的两个玩家在指定的位置落子,画出落子后的棋盘,并且根据函数判断出输赢的功能。
这个案例的思路如下所示:
首先,根据棋盘的样子画出棋盘
然后,对棋盘进行初始化,将可以落子的位置进行统一化处理
接下来,就是进入游戏的环节,双方轮流落子,落子后,并将棋盘画出
最后,根据落子的位置判断选手的的输赢情况,游戏结束
五子棋游戏的设计和实现
代码如下:
def main():
print("五子棋游戏".center(50,'='))
guige=int(input("请输入棋盘的规格:"))
#按照五子棋的棋盘样式,画出棋盘
print_init(guige)
# 初始化棋盘
wzq = {}
for i in range(1, guige + 1):
for j in range(1, guige + 1):
wzq[(i, j)] = "+"
#重画棋盘
reprint(guige,wzq)
#按照五子棋的棋盘样式,画出棋盘
def print_init(guige):
#打印出首行的棋盘列
for i in range(guige):
print("%4d"%(i+1),end='')
print()
#双重循环,第一重为棋盘的行,隔一行输出棋盘的行数
for i in range(guige*2-1):
#打印出类似 “1 +---+---+---+---+---+”,行号,+,—
if(i%2==0):
print("%-3d"%((i+2)/2),end='')
#第二重循环,为棋盘的列,主要在于找出对应位置显示的内容
for j in range(guige * 4 - 3):
if (j % 4 == 0):
print("+", end='')
else:
print("-", end='')
#打印出类似“ | | | | | |”
else:
print("%3s"%' ',end='')
for j in range(guige*4-3):
if(j%4==0):
print("|",end='')
else:
print(" ",end='')
#每行输出完成之后换行
print()
#重画棋盘,对双方下子进行重画
def reprint(guige,wzq):
for i in range(guige*guige) :
if i % 2 == 0:
xuanshou = "X"
else:
xuanshou = "O"
# 双方轮流下棋
while 1:
print("现在轮到%s方落子" % xuanshou)
position = input("请输入落子位置:")
x_position = int(position.split()[0])
y_position = int(position.split()[1])
#判断输入的位置是否有子,有子一直输入,直到输入的位置无子
if wzq[(x_position, y_position)] in ["X", "O"]:
print("您输入的位置有子,请重新输入!")
else:
break
if wzq[(x_position, y_position)]=="+":
#重画棋盘
wzq[(x_position, y_position)] = xuanshou
for i in range(guige):
print("%4d"%(i+1),end='')
print()
for i in range(guige*2-1):
if(i%2==0):
print("%-3d"%((i+2)/2),end='')
for j in range(guige * 4 - 3):
if (j % 4 == 0):
x=(i+2)/2
y=j/4+1
print(wzq[(x,y)],end='')
else:
print("-", end='')
else:
print("%3s"%' ',end='')
for j in range(guige*4-3):
if(j%4==0):
print("|",end='')
else:
print(" ",end='')
print()
else:
isture=True
print("您输入的位置已经有子,请重新输入!")
# 判断输赢
# 第一种情况
wzq_win1(wzq,guige,xuanshou)
# 第二种情况
wzq_win2(wzq,guige,xuanshou)
# 第三种情况
wzq_win3(wzq,guige,xuanshou)
# 第四种情况
wzq_win4(wzq,guige,xuanshou)
else:
print("游戏结束,平局!")
# 判断输赢
def wzq_win1(wzq,guige,xuanshou):
# 第一种输赢情况
for i in range(1, guige + 1):
for j in range(1, guige - 3):
if (wzq[(i, j)] == wzq[(i, j + 1)] == wzq[(i, j + 2)] == wzq[(i, j + 3)] == wzq[(i, j + 4)] and wzq[(i, j)] in ["X", "O"]):
print("%s获胜,游戏结束!" % xuanshou)
exit()
def wzq_win2(wzq,guige,xuanshou):
# 第二种输赢情况
for i in range(1, guige - 3):
for j in range(1, guige + 1):
if (wzq[(i, j)] == wzq[(i + 1, j)] == wzq[(i + 2, j)] == wzq[(i + 3, j)] == wzq[(i + 4, j)] and wzq[(i, j)] in ["X", "O"]):
print("%s获胜,游戏结束!" % xuanshou)
exit()
def wzq_win3(wzq,guige,xuanshou):
# 第三种输赢情况
for i in range(1, guige - 3):
for j in range(1, guige - 3):
if (wzq[(i, j)] == wzq[(i + 1, j + 1)] == wzq[(i + 2, j + 2)] == wzq[(i + 3, j + 3)] == wzq[(i + 4, j + 4)] and wzq[(i, j)] in ["X", "O"]):
print("%s获胜,游戏结束!" % xuanshou)
exit()
def wzq_win4(wzq, guige, xuanshou):
# 第四种输赢情况
for i in range(1, guige - 3):
for j in range(5, guige + 1):
if (wzq[(i, j)] == wzq[(i +1, j - 1)] == wzq[(i + 2, j - 2)] == wzq[(i + 3, j - 3)] == wzq[(i + 4, j - 4)] and wzq[(i, j)] in ["X", "O"]):
print("%s获胜,游戏结束!" % xuanshou)
exit()
main()
结果如下:
======================五子棋游戏======================= 请输入棋盘的规格:8 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---+---+---+---+---+ | | | | | | | | 5 +---+---+---+---+---+---+---+ | | | | | | | | 6 +---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 现在轮到X方落子 请输入落子位置:5 5 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---+---+---+---+---+ | | | | | | | | 5 +---+---+---+---X---+---+---+ | | | | | | | | 6 +---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 现在轮到O方落子 请输入落子位置:6 1 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---+---+---+---+---+ | | | | | | | | 5 +---+---+---+---X---+---+---+ | | | | | | | | 6 O---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 现在轮到X方落子 请输入落子位置:4 4 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---+---X---+---+---+ | | | | | | | | 6 O---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 现在轮到O方落子 请输入落子位置:5 4 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---+---+---+ | | | | | | | | 6 O---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 现在轮到X方落子 请输入落子位置:6 6 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---+---+---+ | | | | | | | | 6 O---+---+---+---+---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 现在轮到O方落子 请输入落子位置:6 5 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---+---+---+ | | | | | | | | 6 O---+---+---+---O---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 现在轮到X方落子 请输入落子位置:3 3 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---X---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---+---+---+ | | | | | | | | 6 O---+---+---+---O---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 现在轮到O方落子 请输入落子位置:5 6 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---X---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---O---+---+ | | | | | | | | 6 O---+---+---+---O---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 现在轮到X方落子 请输入落子位置:2 2 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---X---+---+---+---+---+---+ | | | | | | | | 3 +---+---X---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---O---+---+ | | | | | | | | 6 O---+---+---+---O---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ X获胜,游戏结束!
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
标签:
python,五子棋,游戏
南强小屋 Design By 杰米
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南强小屋 Design By 杰米
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